Tuesday 11 April 2017

Ladies, gentlemen, apples and androids, we present...

THE BIG DATA SHOW

Written by Clare Duffy and Rupert Goodwins

Performed by Veronica Leer and Stuart Ryan

Digital Artist: Kyle McAslan

Directed by Clare Duffy

SWIPE Game
Design: Simon Messer
Art work: Abbie Smeaton
Programmer: Dean Sinclair
Ethical Hacker: Nikola Cucakovic
Lynn Parker. Computer Arts Programme Leader. Abertay University
Dr Nataile Coulle. Lecturer in Cyber Security. Abertay University

Video
Ruth Barrie & Glenda Rome
Waltzer Films

The Big Data Show is produced by Civic Digits
with Perth Theatre

Supported by
Creative Scotland
The Tom McGrath Maverick Award
Imaginate
Playwrights’ Studio Scotland
Dundee Repertory Theatre
With thanks to Prof. Jon Rodgers

Sunday 9 April 2017

A little bit of online naughtiness

As well as dealing with modern-day privacy and cyber security matters, The Big Data Show tells the story of the first headline hacking attack in the UK. This is known variously as the Great Prestel Hack or the Prince Philip Hack: those of you who come to the show will get to meet HRH The Duke of Edinburgh, as well as his impersonator, H. R. Hacker. (Or at least one of them...)

But all stories have beginnings before they begin: it's been one long chain of cause and effect ever since the Big Bang. Here's one part that isn't in the show but that's close to my heart. 

Warning - this post almost contains a rude word. If your normal bedtime is before 9pm, best not read any more. 


The exciting world of Prestel - the dawn of online, as only BT could make it

 Part of the Great Prestel/Prince Philip hack story started when me and my mate Keith (who is in the show, and I'm delighted you're going to meet him) got access to an area of Prestel called Scratchpad (on page *651#) which gave limited editing access for those developing hardware and software. 

Keith was writing a Prestel editor for the ZX Spectrum/VTX5000, and that was good enough for BT. However, the pages we created on Scratchpad were viewable by everyone with Prestel access and we immediately realised that we had been given access to a national online publishing platform, with no grown-up oversight. 


ZX Spectrum with VTX5000 modem. Looks innocent enough, right? 


I created a site called Micromouse and Keith and I started to do little hardware and software reviews (Hard Cheese and Soft Cheese - we were into our puns and mouse references) - and, later, Keith decided to stop writing stuff for it and fellow hacker Steve Gold got on board.

This rather discomfortited BT, which didn't intend for Scratchpad to be used for actual content, but it decided to let us be - after all, it wasn't as if Prestel was writhing with fun stuff, Micromouse began to get a bit of a fan base and it turned into what would now be called a blog. Squeeky Da Mouse, the eponymouse critter who ostensibly wrote all of Micromouse, was well under way. 



"Make someone happy - give them a phone call" said BT. I did, but it didn't.


However, one day I came across a page on Prestel that had a big colourful animated viewdata rendition of BT's spirit animal, a large yellow cartoon bird called Buzby, who was voiced by Bernard Cribbins in TV adverts. You probably remember it... Gleefully, I downloaded the page, edited it and uploaded it to Micromouse - which gained a happy full-screen image of Buzby waving his wing happily while perched on a telephone wire, and labelled 'Join The Buck Fuzby Fan Club'.

Strangely, this proved too much for British Telecommunications plc, who somehow saw this as an affront to its corporate dignity. After a day or so - a mere nanosecond in telecom bueaurocracy - we got thrown off and Squeeky da Mouse was out of his house. No more Micromouse. Curtains. 



Behind this unassuming screen lurked anarchy and madness. Now that's more like it.



Or was it? Enter David Babsky, editor for Micronet 800, Prestel and EMAP's home computer news and reviews online publication. Babsky had been watching Micromouse and thoroughlt approved, and he loved making mischief, so he got in touch. Would we like to host Micromouse on his site? Moreover, in honour of our history and to really rub BTs nose in it, he'd put it on *800651#

Of course we would. And so we got our first official beachhead into the Prestel system, and learned many good things that would later be put to even better use...



No idea who made this badge, but I'm glad they did. 



And today, I found that someone, somehwere, made this badge - which I'd certainly wear with pride. I did subsequently meet a travel agent who told me that finding the Buck Fuzby page was 'the only time Prestel ever made me laiugh', WHich makes everything worthwhile. 



IOS Swipe app now on Apple's app store!

Hot news update! Our cute little gaming/ in-show app is now up and begging to be downloaded by all you Apple fans - check it out .

This is just the first stage of the app at the moment - it's a fully playable game that's designed to fill in a few minutes when you fancy a diversion, and we think it's stylish, colourful, and jolly neat. If you're coming to the show at the Science Festival in Edinburgh on the 12th April at Summerhall, you really should give it a go beforehand - and feel free to do so even if you're not.

Bear in mind that although it's fully fun, it is a try-out version and we recommend you uninstall it after the show - or, if you're not coming, when you've had your fill. After next week, we're going back to the drawing board with everything we've learned to start preparing the full-on Big Data Show experience for next year, which will be the 48k Sinclair ZX Spectrum of shows compared to the 1k ZX81 of today.  (Kids - ask your parents.)

And what has all this got to do with cybersecurity, privacy, Google, Americans and how hacking changed the world from playground to palace? You'll have to come along to find out...




Friday 7 April 2017

Come and play-- the Big Data Show try-outs!

We're live. so come along and join the fun

If you're in Edinburgh on the 12th April for the Science Festival - and if not, why not? - then you can and should pay us at visit at Summerhall for the world exclusive premiere try-outs for the Big Data Show. You'll get a lot more out of it if you also download the app we've developed and give it a go beforehand, and for once you're encouraged to leave your phones on, loud and proud. during the performance. 

 Director/writer Clare Duffy and actors Veronica Leer and Stuart Ryan get stuck into scripty fun


The Big Data Show is a mashup of drama, technology, and revelation. It tells the story of the UK's first headline hack - an exploit of BT's Prestel system that started in a teenage bedroom and ended up changing the law. Along the way, it roped in the Duke of Edinburgh, big business and Maggie Thatcher - and a rather curious piece of knitwear. The full theatrical experience will be hitting the stage next year: this is a combo sneak preview, beta test and experiment, so expect a few glimpses behind the scenes. You'll also have a chance to ask questions of the cast, crew. director/writer Clare Duffy - and the play's co-writer, tech journalist Rupert Goodwins, who happened to be one of those young hackers who caused so much trouble. 

a
Recreating a BBC TV news interview of one of our hackers - played in shadow (and a significant jumper) by Stuart 


But this tale from the dawn of cybertime is bang up-to-date - and this is where you come in. Hackers and data crime haven't gone away - what;s more, some of the things that aren't even against the law are downright criminal. We've written a fun mobile game that links you in with the show; play along with us, we'll play along with you, and together we'll find out what the story really is. 

Android users can download it now: the Apple version is currently getting the stamp of fruity approval and will be available either over the weekend or early next week. Check back here, or follow our Twitter feed, to get that hot news. 

See you in Edinburgh on the 12th!


Wednesday 1 February 2017

Ya gotta connect with the audience

We've created a prototype game that reflects a couple of the things we're planning for the show - but does it work? Only one way to find out, so we're popping off tomorrow to try our first little group test with actual real people - way out in Perth. No, not that Perth, the original Perth on the banks of the Tay(*).

As I keep saying - more on that later. We're at the beginning of the Big Data Show, so there's a lot of laters to come. But something that's already come up is how do we actually get the audience connected? They'll be interacting through their phones or geegaws throughout the show, so how do we make this reliable?

Trusting mobile coverage is out from the start. WIth any luck, we'll have a reasonably sized audience, and they'll be deep inside a theatre. That's a harsh environment for mobile signals, even in the heart of big cities, and while Scotland has many unique delights, saturation coverage of fast mobile connectivity isn't one of them. I have to use a femtocell in my Edinburgh flat.

So, it has to be wifi. Again, trusting to each venue's own wifi isn't really on: it might be huge and easy to use and secure and all those things, or it might be none of them - and making sure beforehand is going to be difficult, as you can't import a large audience to make sure.

There's only one workable solution, and that's to bring our own wifi with us.

The idea is to have a 4G bridge at a point in or on the venue that gets good connectivity - we think that everywhere will have some 3G or 4G, and we're not that worried about traffic into and out of the Internet itself, although we'll need some. That has a wired connection to a big, beefy hotspot or two in the venue that we set up alongside the lighting and audio, and we manage the lot from the same system that's back-ending the game mechanics. (ooops, bit of jargon there - translation: whatever computer we use to orchestrate the way the audience's games interact. And I'm not saying any more about that, because digital magic hates spoilers).

And managing our own connectivity means we - well, I - have to think about reliability and security. What do we do if someone starts mishehaving with their mobile, or has some nasty spready malware? What if we can't get 3G/4G? What if something goes phut? Things always go phut.

I've asked people who know about such things because they actually do them, rather than just blather on about them, and had a couple of recommendations for a company called Xirrus. I've opened hailing channels, and let's see if they have good answers - and meanwhile, if you've got suggestions or experience in wirelessing up a travelling show, do let me know.

Whatever, you'd better believe I'm keeping a diary. War stories ahoy!


(*) Which reminds me of an old anecdote about The Scotsman newspaper - the sports editor had a scoop on a Formula 1 story, so shouted out across the office to the picture desk for 'A picture of Ayrton Senna'. 'Right-ho!' said the picture editor. The next day, the story appeared splashed across the back page, with a picture of Ayr Town Centre.

Ayrton Senna


Ayr Town Centre (no relation)

(picture credits - Ayrton Senna, Wikipedia/CC; Ayr Town Centre, Geograph.co.uk /CC)

Thursday 26 January 2017

Let's make it interesting...

Writing a play is hard work, and putting it on is hard work squared. Writing an app is hard work, and and writing a good one is hard work squared, too. So who on earth would want to do all these things at the same time, let alone making each depend on the other?

That would be us. 

Clare and I and our brave team of app jammers prototyping like crazy at Abertay


To be clear - when I say us, as in playwright Clare Duffy and myself, I mean 'mostly her'. I'm just trying to keep up. Clare is that rare creature, a playwright who makes her living at the job, and as such she's not only very smart, very creative and very experienced with quill and parchment, she's also got the managerial and hierarchical skills needed to pull together people, money and resources to make things happen. I'll go into our cherished backers in a later post, but what's surprised me the most so far about the business of show is how extraordinarily similar the process is to a tech start-up. There are roadmaps, staged deliverables, strategies for what to do if this or that happens or doesn't happen, rounds of funding that build as early-stage research and prototyping shake the bugs out of concepts and implementation, and a big ol' major goal at the end of it - which isn't the end of it at all, if things really do work out. 

There are also alternating stripes of excitement and dread. If I were someone who fancied myself as a marketing bod flogging my own brand, I'd give talks at conferences about the cycle of inspiration, apprehension, comprehension and instigation, but anyone who's ever embarked on a chunk of life where you choose to commit to something or someone with responsibilities and consequences and no guarantees will have lived through this already. 

Now, try doing it with two big things at once - a play and an app. Jeepers. 


More than anything else, though, you've got to keep to the big idea, the Thing at the end of the tunnel you first glimpsed with wild surmise and which has refused to go away no matter how many rocks you throw at it.  And you've got to know why you're engaged in subterranean monster-hunting, because that irons out the manic cycles and keeps you honest.

So: why?

Clare and I both love telling stories about stuff that makes the world work, in particular the stuff that looks far too complicated and difficult for everyday people to understand yet deeply affects our personal, daily lives. Her last big project was Money The Game Show, which explained the 2008 financial crisis by way of drama and audience participation. It had glitz, glam, and ten thousand pound coins on stage being used as tokens in a variety of competitive sports, some involving buckets.  And Clare loves research, so everything that happened was an accurate reflection of how money really works, what money really is, and how it's used by big finance.  Running through it was the story of two hedge fund managers who were part of the collapse; their motivations, decisions and experiences - a classic play at the heart of the show. 

My stories have been about technology. I have always believed utterly that there's not a single aspect of tech that can't be explained, and explained well, in ways that anyone can understand - moreover, in ways that explain my own excitement for and deep love of this most exciting ongoing experiment in what humans are capable of creating for our own betterment. And, of course, what happens when it's abused, or mishandled, or fetishised. 

And so she and me have got together to do The Big Data Show, to tell the story about how all these gadgets and online services we use every day are also using us, and what that means, and why it matters. The app will involve the audience in some digital magic; the play at the heart of the show will tell the story of the people involved in the first hack in the UK to make headlines. That brought together all the themes of today's digital world - personal choices, actions and identity in an environment where all these things are data to be collected, controlled, analysed and used - but in a raw, almost aboriginal form. Everyone involved, from a hapless teenager to the House of Lords, was encountering everything for the first time. (At this point, I'm liable to go off on one about creation mythos and cultural scaffolding; you and i are both lucky that Clare is running the show.)

All that is to come. I'll talk more later about that hack, about how we're building play and app in parallel, and about what it feels like to be part of creating something really rather new out beyond that dreadful cliche, the comfort zone. 

(In my case, that's meant repeatedly getting up before dawn to get the train from Edinburgh to Dundee; those who know me will know how far outside the zone that is. But this being Scotland, even that has its benefits...)

OK, Fife, you can do mornings better than I can. Now can I get back to my nap?











Tuesday 24 January 2017

Digital history, digital futures, digital magic..

Welcome.

This weblog will be covering the early days - and who knows what else - of The Big Data Show. It may not be called that by the time it's cooked, but don't worry about that.

What is The Big Data Show? It's a real live show with actors in theatres and everything, but it's not quite like any other you'll have seen before. It's about the first hack in the UK to end up in court, from way before the world of the Web and mobile phones. It's about the people who did it, why they did it, and what happened to them afterwards. It's about Prince Philip, Maggie Thatcher, the dawn of neo-liberalism and the dawn creeping through the curtains at 5am. There are armed policemen, judges and  Lords.

So that's exciting enough. But not exciting enough for us - us being Rupert Goodwins, technology journalist and one of them thar hackers, and Clare Duffy, playwright, director and guiding light. No, we want more. So there'll be an app to run on your mobile phones during the play and make you part of the story. There'll be digital magic. And there'll be a lot to say about what the first stirrings of the digital society - and its anti-social tendencies - can tell us about today, in this age of mass surveillance, monetisation of our identities, and the wild, wild ride into the future of Homo Digitalis (*)
.I could go on, but I'm not going to. Some things will have to be left as a surprise, and most things have yet to happen.  But there will be updates, because it's a lot of fun trying to create a play at the same time as an app, and lots of people are getting involved, and we've already bombarded a digital forensics guy with Maltesers propelled down a ramp made out of drinking straws. For Science! And Art! And Lols!

There will be more lols.

Anyway. The Big Data Show, or whatever it ends up being called, is due to hit the boards in 2018. We are going to be running a small preview of some of the ideas we're working on in late spring 2017, and if you're in Edinburgh during the Science Festival and fancy checking it out, then watch this space. We'll need your help.

Until later, distant reader

(*) Yes, I know digitalis is foxglove, and even if it were a proper Linnaean taxonomy it would be Homo digitalis, no cap D, but this is art in the service of a greater truth.)